- level - Variable in class Game
-
- Level - Class in <Unnamed>
-
This class holds the 2d array of tiles and handles the input map.
- Level(Game, char[][], int) - Constructor for class Level
-
Constructor for the class
- levelPanel - Static variable in class Game
-
- LevelPanel - Class in <Unnamed>
-
This class represents a single level and the Game GUI.
- LevelPanel(Game) - Constructor for class LevelPanel
-
Constructor for class LevelPanel
Adds panels and keylisteners
- LevelPanel.MoveListener - Class in <Unnamed>
-
KeyAdapter for detecting arraow key press
- LevelPanel.MoveListener() - Constructor for class LevelPanel.MoveListener
-
- lives - Variable in class Player
-
- lose() - Method in class Game
-
Lose Method: Check to see if player is out of lives