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L

level - Variable in class Game
 
Level - Class in <Unnamed>
This class holds the 2d array of tiles and handles the input map.
Level(Game, char[][], int) - Constructor for class Level
Constructor for the class
levelPanel - Static variable in class Game
 
LevelPanel - Class in <Unnamed>
This class represents a single level and the Game GUI.
LevelPanel(Game) - Constructor for class LevelPanel
Constructor for class LevelPanel Adds panels and keylisteners
LevelPanel.MoveListener - Class in <Unnamed>
KeyAdapter for detecting arraow key press
LevelPanel.MoveListener() - Constructor for class LevelPanel.MoveListener
 
lives - Variable in class Player
 
lose() - Method in class Game
Lose Method: Check to see if player is out of lives
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