Class | Description |
---|---|
Character |
Character class represents all moving/living creatures of the game.
|
Floor |
Extends Tile class.
|
Game |
This class contians the main method.
|
Gem |
Extends Item, represents simple coin pickups
|
Ghost | |
HealthPack |
Extends Item, represents health pickups
|
Item |
This abstract class represents the things on the level that player can pick up
|
Level |
This class holds the 2d array of tiles and handles the input map.
|
LevelPanel |
This class represents a single level and the Game GUI.
|
Monster |
Abstract Class Monster.
|
Player |
Extends Character.
|
SimpleMonster | |
TeleTile |
Extends tile.
|
Tile |
Abstract Tile class.
|
Wall |
Extends Tile.
|