| Class | Description |
|---|---|
| Character |
Character class represents all moving/living creatures of the game.
|
| Floor |
Extends Tile class.
|
| Game |
This class contians the main method.
|
| Gem |
Extends Item, represents simple coin pickups
|
| Ghost | |
| HealthPack |
Extends Item, represents health pickups
|
| Item |
This abstract class represents the things on the level that player can pick up
|
| Level |
This class holds the 2d array of tiles and handles the input map.
|
| LevelPanel |
This class represents a single level and the Game GUI.
|
| Monster |
Abstract Class Monster.
|
| Player |
Extends Character.
|
| SimpleMonster | |
| TeleTile |
Extends tile.
|
| Tile |
Abstract Tile class.
|
| Wall |
Extends Tile.
|