Bachelor of Science in Computer Engineering
Application Development | Human-Computer Interaction | Artificial Intelligence | Computer Vision | Embedded Systems Control Systems Design | Multi-Core Systems | Concurrency | Digital signal Processing
Mentoring undergraduate students, assisting them to perform lab activities emphasizing on hardware design and building of custom digital devices like processors and controllers.
Worked on the development of an education platform that simulates customized instruction and feedback for students.
Worked on the development of a Real-Time communication system for neighborhoods to fight crime and stay connected.
Worked on developing 'Consol Manifest', a Remote Electronic Data Interchange System (RES) for importes, exporters and custom house agents to file their custom duties online.
A Spatial Augmented Reality Device which projects digital information onto user's physical world.
Chess Engine incorporating Artificial Intelligence, GUI, and customizable player style/move rankings.
Education platform that simulates customized instruction and feedback for students.
For Altera DE2 robot to help the user to detect and solve hardware issues.
Detecting user input patterns using MBED microcontroller.
Website consisting of course data (professors, GPA breakdown) from past semesters, helping students choose their coursework resourcefully.
3D Games for GBA using DMA.
Solving n x n minesweeper under strict memory/processing limitations
Simulation for n-way associative L1 and L2 cache with LRU replacement and write-back policy.
Simulated functioning of Single Cycle, Multi Cycle and Pipelined Data Path with control units for MIPS processor.